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1.
Physiother Theory Pract ; 39(8): 1736-1745, 2023 Aug 03.
Artigo em Inglês | MEDLINE | ID: mdl-35196950

RESUMO

BACKGROUND: Poor posture is traditionally associated with various musculoskeletal disorders. Consequently, educators in the musculoskeletal field have been teaching postural observation as part of the physical assessment. Forward head posture (FHP) is hypothesized to be associated with neck pain; however, evidence in this topic remains inconclusive. PURPOSE: To investigate the association between FHP and neck pain intensity, disability, and cervical kinematics in individuals with neck pain compared to asymptomatic individuals. A secondary aim of this study was to explore the possible effect of a head-mounted display (HMD) used in a virtual reality (VR) assessment on FHP. METHODS: The study was conducted with 43 volunteers (20 asymptomatic individuals, 23 individuals with neck pain) aged 19 to 62. FHP was assessed by measuring craniovertebral angle on profile photographs. Secondary outcome measures included pain intensity, the neck disability index (NDI) questionnaire, and neck kinematics using specialized VR software. RESULTS: There were no significant differences between individuals with neck pain and asymptomatic individuals in FHP (craniovertebral angle = 48.24°±7.29; 48.90°±5.89, respectively, p > .05). The neck pain group demonstrated a restricted range of motion and slower neck movements (p < .05). We found no significant correlation between FHP and visual analog scale, NDI, and most neck kinematic measures. CONCLUSIONS: Our findings cannot support a clinically applicable association between FHP and neck pain. Additionally, individuals with neck pain had a lower range of motion and slower neck movements.


Assuntos
Cervicalgia , Postura , Humanos , Cervicalgia/diagnóstico , Estudos Transversais , Pescoço , Músculos do Pescoço
2.
J Manipulative Physiol Ther ; 43(8): 779-790, 2020 10.
Artigo em Inglês | MEDLINE | ID: mdl-32829943

RESUMO

OBJECTIVES: There is strong evidence for exercise therapy in neck pain, but a wide variety of protocols. Predictors for outcome are unknown and current practice is based on trial and error. The objective of this study was to identify predictors for response to home kinematic training (KT) considering improvement in both self-reported and kinematic measures. METHODS: A continuing analysis of data from the second phase of a randomized controlled trial, which included 4 weeks of KT using laser or virtual reality, with baseline, postintervention, and 3-month follow-up measures. Positive self-reported response was defined as a ≥50% pain reduction, ≥7% reduction in neck disability index (NDI), or a global perceived effect of 3 to 5 of 5. A second model defined improvement by ≥40% increase in cervical velocity. RESULTS: Data were retrieved from 79 participants with chronic neck pain who completed the postintervention evaluation and 52 who completed the 3-month follow-up. Self-reported response was 71% to 73% and kinematic response was 41% to 46%. Prediction models indicated an immediate increase in self-reported measures in men with NDI ≥ 20% slower (≤65°/s), and less accurate (≥16° error) cervical motion at baseline. In the longer term, older patients with higher NDI seemed to benefit more. In the second model, no factors significantly predicted improvement in kinematic measures at either time point. CONCLUSION: A high positive response rate to home KT was found by self-reported criteria. Males with poorer clinical and kinematic presentation at baseline, that is greater disability and slower neck motion, were more likely to respond.


Assuntos
Dor Crônica/terapia , Terapia por Exercício/métodos , Movimento , Cervicalgia/terapia , Pescoço , Adulto , Fenômenos Biomecânicos , Avaliação da Deficiência , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Medição da Dor , Resultado do Tratamento
3.
Musculoskelet Sci Pract ; 45: 102097, 2020 02.
Artigo em Inglês | MEDLINE | ID: mdl-32056822

RESUMO

OBJECTIVES: To compare diagnostic ability of the clinical cervical movement sense (CCMS) test to the neck virtual reality (VR) system accuracy module. BACKGROUND: Altered cervical proprioception is common in patients with persistent neck pain (NP). Recently a simple CCMS has been found to be feasible and reliable. However, it is not known how this compares to a valid method. METHODS: Twenty participants with persistent NP and 20 healthy controls were videoed while performing the CCMS using a laser pointer and traced a zigzag pattern and then assessed using the VR accuracy module which consisted of following 8 segments in four directions. Diagnostic ability using a model from potential variables from the video analysis of number of errors and task performance time was compared to a model provided from VR data. RESULTS: Subjects with NP had significantly greater horizontal errors in the CCMS and VR accuracy. Both CCMS and VR measurement models utilising measurements of horizontal movement error demonstrated good diagnostic ability (AUC = 0.88, 0.91 respectively) and there was no statistical difference between the models' AUC (p = 0.7). CONCLUSION: The simple clinical testing tool appears to provide a measure of cervical movement sense, similar to the established Neck VR accuracy measure. Both tools differentiated individuals with NP from controls with similar sensitivity and specificity, with some advantage to the VR. The rotational motion measures seem most suitable in the assessment of motion accuracy. CCMS has potential to be used as a simple clinical measure and warrants further research.


Assuntos
Diagnóstico por Computador/métodos , Movimentos da Cabeça/fisiologia , Cervicalgia/diagnóstico , Cervicalgia/fisiopatologia , Medição da Dor/métodos , Propriocepção/fisiologia , Amplitude de Movimento Articular/fisiologia , Adulto , Fenômenos Biomecânicos , Técnicas e Procedimentos Diagnósticos , Feminino , Humanos , Masculino , Reprodutibilidade dos Testes , Sensibilidade e Especificidade , Análise e Desempenho de Tarefas
4.
Eur Spine J ; 27(6): 1309-1323, 2018 06.
Artigo em Inglês | MEDLINE | ID: mdl-29018956

RESUMO

PURPOSE: To evaluate short- and intermediate-term effects of kinematic training (KT) using virtual reality (VR) or laser in patients with chronic neck pain. METHODS: A randomised controlled trial with three arms (laser, VR, control) to post-intervention (N = 90), and two arms (laser or VR) continuing to 3 months follow-up. Home training intervention was provided during 4 weeks to VR and laser groups while control group waited. OUTCOME MEASURES: Primary outcome measures included neck disability index (NDI), global perceived effect (GPE), and cervical motion velocity (mean and peak). Secondary outcome measures included pain intensity (VAS), health status (EQ5D), kinesiophobia (TSK), range, smoothness, and accuracy of neck motion as measured by the neck VR system. Measures were taken at baseline, immediately post-training, and 3 months later. RESULTS: Ninety patients with neck pain were randomised to the trial, of which 76 completed 1 month follow-up, and 56 the 3 months follow-up. Significant improvements were demonstrated in NDI and velocity with good effect sizes in intervention groups compared to control. No within-group changes were presented in the control group, compared to global improvements in intervention groups. Velocity significantly improved at both time points in both groups. NDI, VAS, EQ5D, TSK and accuracy significantly improved at both time points in VR and in laser at 3 months evaluation in all but TSK. GPE scores showed 74-84% of participants perceived improvement and/or were satisfied. Significant advantages to the VR group compared to laser were found in velocity, pain intensity, health status and accuracy at both time points. CONCLUSION: The results support home kinematic training using VR or laser for improving disability, neck pain and kinematics in the short and intermediate term with an advantage to the VR group. The results provide directions for future research, use and development. TRIAL REGISTRATION: ACTRN12615000231549.


Assuntos
Dor Crônica/terapia , Terapia por Exercício/métodos , Terapia a Laser/métodos , Cervicalgia/terapia , Terapia de Exposição à Realidade Virtual/métodos , Adulto , Fenômenos Biomecânicos , Avaliação da Deficiência , Feminino , Seguimentos , Humanos , Masculino , Pessoa de Meia-Idade , Pescoço/fisiopatologia , Medição da Dor/métodos , Satisfação do Paciente/estatística & dados numéricos , Amplitude de Movimento Articular , Resultado do Tratamento
5.
J Vestib Res ; 27(2-3): 137-145, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29064829

RESUMO

OBJECTIVE: Research has consistently shown cervical kinematic impairments in subjects with persistent neck pain (NP). It could be reasoned that those with vestibular pathology (VP) may also have altered kinematics since vestibular stimulation via head movement can cause dizziness and visual disturbances. However, this has not been examined to date. This pilot study investigated changes in cervical kinematics between asymptomatic control, NP and VP subjects using a Virtual Reality (VR) system. It was hypothesised that there would be altered kinematics in VP subjects, which might be associated with dizziness and visual symptoms. DESIGN: Pilot cross sectional observational study. PARTICIPANTS: Twenty control, 14 VP and 20 NP subjects. INTERVENTION: Not applicable. MAIN OUTCOME MEASURES: Measures included questionnaires (neck disability index, pain on movement, dizziness and pain intensity, visual disturbances) and cervical kinematics (range, peak and mean velocity, smoothness, symmetry, and accuracy of cervical motion) using a virtual reality system. RESULTS: Results revealed significantly decreased mean velocity and symmetry of motion in both planes in those with NP but no differences in accuracy or range of motion. No significant differences were seen between VP subjects and asymptomatic controls. However, correlation analysis showed some moderate correlations between dizziness to selected kinematics in both the NP and the VP groups. CONCLUSIONS: These results support that cervical kinematics are altered in NP patients, with velocity most affected. There is potential for VP subjects to also have altered kinematics, especially those who experience dizziness. More research is required.


Assuntos
Vértebras Cervicais/fisiopatologia , Cervicalgia/fisiopatologia , Doenças Vestibulares/fisiopatologia , Adulto , Idoso , Fenômenos Biomecânicos , Estudos Transversais , Avaliação da Deficiência , Feminino , Marcha , Humanos , Masculino , Pessoa de Meia-Idade , Dor/etiologia , Projetos Piloto , Amplitude de Movimento Articular , Rotação , Inquéritos e Questionários , Realidade Virtual
6.
Eur Spine J ; 25(7): 2139-48, 2016 07.
Artigo em Inglês | MEDLINE | ID: mdl-26831536

RESUMO

BACKGROUND AND PURPOSE: The use of virtual reality (VR) for assessment and intervention of neck pain has previously been used and shown reliable for cervical range of motion measures. Neck VR enables analysis of task-oriented neck movement by stimulating responsive movements to external stimuli. Therefore, the purpose of this study was to establish inter-tester reliability of neck kinematic measures so that it can be used as a reliable assessment and treatment tool between clinicians. METHODS: This reliability study included 46 asymptomatic participants, who were assessed using the neck VR system which displayed an interactive VR scenario via a head-mounted device, controlled by neck movements. The objective of the interactive assessment was to hit 16 targets, randomly appearing in four directions, as fast as possible. Each participant was tested twice by two different testers. RESULTS: Good reliability was found of neck motion kinematic measures in flexion, extension, and rotation (0.64-0.93 inter-class correlation). High reliability was shown for peak velocity globally (0.93), in left rotation (0.9), right rotation and extension (0.88), and flexion (0.86). Mean velocity had a good global reliability (0.84), except for left rotation directed movement with moderate reliability (0.68). Minimal detectable change for peak velocity ranged from 41 to 53 °/s, while mean velocity ranged from 20 to 25 °/s. CONCLUSIONS: The results suggest high reliability for peak and mean velocity as measured by the interactive Neck VR assessment of neck motion kinematics. VR appears to provide a reliable and more ecologically valid method of cervical motion evaluation than previous conventional methodologies.


Assuntos
Pescoço/fisiologia , Amplitude de Movimento Articular , Interface Usuário-Computador , Adulto , Fenômenos Biomecânicos , Feminino , Voluntários Saudáveis , Humanos , Masculino , Pessoa de Meia-Idade , Cervicalgia/fisiopatologia , Reprodutibilidade dos Testes , Rotação , Adulto Jovem
7.
Man Ther ; 24: 75-80, 2016 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-26759220

RESUMO

Scapular mobility has a central role in maintaining normal upper limb function. Scapular winging is characterized by a failure in the dynamic stabilization of the scapula against the thoracic wall resulting in a condition in which the medial border of the scapula is prominent. The following case describes a patient who was referred to physiotherapy due to abnormal scapular protrusion. The main findings of the physical examination showed weakness of the scapular stabilizers more prominent on the right side than of the left. Additionally, the physical examination demonstrated weakness of the abdominal muscles, hip adductors, and ankle dorsi-flexors, as well as some facial muscles. The electromyography results were inconclusive. Further examination led to clinical suspicion of Facioscapulohumeral Dystrophy (FSHD) as a diagnosis, which was confirmed by genetic testing. Facioscapulohumeral Dystrophy is characterized by symptoms related to motor function and in most cases becomes evident in patients in their 20s and 30s. The disease signs and symptoms are often identified in a clinical setting. Currently, there are no reports describing an effective treatment for the disease. However, physiotherapy, moderate physical exercise, counselling, and use of suitable aids and orthoses may help improve functionality and mobility. This case report aims to increase the awareness of musculoskeletal physiotherapists to this unique dystrophy, when encountering complex presentations with scapular winging.


Assuntos
Distrofia Muscular Facioescapuloumeral/diagnóstico , Distrofia Muscular Facioescapuloumeral/terapia , Manipulações Musculoesqueléticas , Modalidades de Fisioterapia , Escápula/fisiopatologia , Adulto , Eletromiografia , Feminino , Humanos , Masculino
8.
Man Ther ; 22: 109-15, 2016 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-26585294

RESUMO

BACKGROUND AND AIM: Cervical kinematics have functional relevance and are important for assessment and management in patients with neck disorders. A better understanding of factors that might influence cervical kinematics is required. The aim of this study was to determine any relationships between altered kinematics to the symptoms and signs of sensorimotor impairments, neck pain and disability and fear of neck motion in people with neck pain. METHOD: Kinematics were measured in 39 subjects with chronic neck pain using a customized virtual reality system. Range of cervical motion, mean and peak velocity, time to peak velocity percentage, number of velocity peaks and accuracy were derived. Correlations between these measures to self-reported (neck pain intensity, disability, fear of motion, dizziness, visual disturbances) and sensorimotor measures and regression analyses were conducted. RESULTS: Range and velocity of motion of cervical rotation appeared to be most related to visual disturbances and pain or dynamic balance. Nevertheless these relationships only explained about 30% of the variance of each measure. CONCLUSION: Signs and symptoms of sensorimotor dysfunction should be considered and monitored in the management of altered cervical rotation kinematics in patients with chronic neck disorders. Future research should consider the effects of addressing these factors on neck kinematics and vice versa to aid functional recovery in those with neck pain.


Assuntos
Vértebras Cervicais/fisiopatologia , Dor Crônica/fisiopatologia , Músculos do Pescoço/fisiopatologia , Cervicalgia/fisiopatologia , Amplitude de Movimento Articular/fisiologia , Adulto , Fenômenos Biomecânicos , Avaliação da Deficiência , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Medição da Dor
9.
Man Ther ; 20(1): 68-78, 2015 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-25066503

RESUMO

Impairments in cervical kinematics are common in patients with neck pain. A virtual reality (VR) device has potential to be effective in the management of these impairments. The objective of this study was to investigate the effect of kinematic training (KT) with and without the use of an interactive VR device. In this assessor-blinded, allocation-concealed pilot clinical trial, 32 participants with chronic neck pain were randomised into the KT or kinematic plus VR training (KTVR) group. Both groups completed four to six training sessions comprising of similar KT activities such as active and quick head movements and fine head movement control and stability over five weeks. Only the KTVR group used the VR device. The primary outcome measures were neck disability index (NDI), cervical range of motion (ROM), head movement velocity and accuracy. Kinematic measures were collected using the VR system that was also used for training. Secondary measures included pain intensity, TAMPA scale of kinesiophobia, static and dynamic balance, global perceived effect and participant satisfaction. The results demonstrated significant (p < 0.05) improvements in NDI, ROM (rotation), velocity, and the step test in both groups post-intervention. At 3-month post-intervention, these improvements were mostly sustained; however there was no control group, which limits the interpretation of this. Between-group analysis showed a few specific differences including global perceived change that was greater in the KTVR group. This pilot study has provided directions and justification for future research exploring training using kinematic training and VR for those with neck pain in a larger cohort.


Assuntos
Fenômenos Biomecânicos/fisiologia , Dor Crônica/fisiopatologia , Dor Crônica/terapia , Terapia por Exercício/métodos , Cervicalgia/fisiopatologia , Cervicalgia/terapia , Interface Usuário-Computador , Adulto , Avaliação da Deficiência , Feminino , Humanos , Masculino , Medição da Dor , Projetos Piloto , Amplitude de Movimento Articular/fisiologia , Resultado do Tratamento
10.
Man Ther ; 20(2): 295-302, 2015 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-25456272

RESUMO

Chronic neck pain has been consistently shown to be associated with impaired kinematic control including reduced range, velocity and smoothness of cervical motion, that seem relevant to daily function as in quick neck motion in response to surrounding stimuli. The objectives of this study were: to compare interactive cervical kinematics in patients with neck pain and controls; to explore the new measures of cervical motion accuracy; and to find the sensitivity, specificity, and optimal cutoff values for defining impaired kinematics in those with neck pain. In this cross-section study, 33 patients with chronic neck pain and 22 asymptomatic controls were assessed for their cervical kinematic control using interactive virtual reality hardware and customized software utilizing a head mounted display with built-in head tracking. Outcome measures included peak and mean velocity, smoothness (represented by number of velocity peaks (NVP)), symmetry (represented by time to peak velocity percentage (TTPP)), and accuracy of cervical motion. Results demonstrated significant and strong effect-size differences in peak and mean velocities, NVP and TTPP in all directions excluding TTPP in left rotation, and good effect-size group differences in 5/8 accuracy measures. Regression results emphasized the high clinical value of neck motion velocity, with very high sensitivity and specificity (85%-100%), followed by motion smoothness, symmetry and accuracy. These finding suggest cervical kinematics should be evaluated clinically, and screened by the provided cut off values for identification of relevant impairments in those with neck pain. Such identification of presence or absence of kinematic impairments may direct treatment strategies and additional evaluation when needed.


Assuntos
Avaliação da Deficiência , Cervicalgia/diagnóstico , Amplitude de Movimento Articular/fisiologia , Interface Usuário-Computador , Adulto , Fenômenos Biomecânicos , Vértebras Cervicais/fisiopatologia , Dor Crônica , Intervalos de Confiança , Estudos Transversais , Feminino , Humanos , Modelos Logísticos , Masculino , Pessoa de Meia-Idade , Medição da Dor , Curva ROC , Valores de Referência , Sensibilidade e Especificidade , Índice de Gravidade de Doença
11.
Man Ther ; 19(3): 252-8, 2014 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-24291364

RESUMO

PURPOSE: This study aimed to investigate the relationship between cervical kinematics and subjective measures, including pain intensity, disability, and fear of motion. METHODS: Twenty-five patients (19 females, 6 males; mean age 39 ± 12.7 years) with chronic neck pain participated in this cross-sectional study. A customized virtual reality system was employed to evaluate cervical range of motion (ROM) and kinematics, using an interactive game controlled by cervical motion via electromagnetic tracking. Self-reported outcome measures included pain intensity (visual analogue scale); disability (Neck Disability Index); and fear of motion (TAMPA scale of kinesiophobia). Kinematic measures included cervical ROM, mean and peak velocity, and number of velocity peaks (NVP) reflecting smoothness of motion. RESULTS: Results showed significant correlations of approximately 0.4-0.6 between ROM and fear of motion, pain intensity, and disability. All 12 kinematic measures were correlated with fear of motion, but only a few were correlated with pain intensity, and with disability. CONCLUSIONS: The results emphasise fear of motion as a subjective measure primarily correlated with neck kinematics, including range, velocity, and smoothness of cervical motion. The level of neck disability was found to be partly related to ROM or to other kinematic impairments. However, ROM by itself remains a valid measure related to pain intensity and to fear of motion in patients with chronic neck pain. All correlations demonstrated were moderate, indicating that these measures involve other factors in need of further research.


Assuntos
Medo/psicologia , Cervicalgia/diagnóstico , Cervicalgia/psicologia , Medição da Dor , Amplitude de Movimento Articular/fisiologia , Adulto , Fenômenos Biomecânicos , Vértebras Cervicais/fisiopatologia , Dor Crônica , Intervalos de Confiança , Estudos Transversais , Avaliação da Deficiência , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Cervicalgia/reabilitação , Índice de Gravidade de Doença , Perfil de Impacto da Doença
13.
Physiother Res Int ; 18(1): 55-62, 2013 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-22911954

RESUMO

BACKGROUND: Manual muscle testing of the peroneal muscles is well accepted as a testing method in musculoskeletal physiotherapy for the assessment of the foot and ankle. The peroneus longus and brevis are primary evertors and secondary plantar flexors of the ankle joint. However, some international textbooks describe them as dorsi flexors, when instructing peroneal muscle testing. The identified variability raised a question whether these educational texts are reflected in the clinical field. PURPOSE: The purposes of this study were to investigate what are the methods commonly used in the clinical field for peroneal muscle testing and to evaluate their compatibility with functional anatomy. METHODS: A cross-sectional study was conducted, using an electronic questionnaire sent to 143 Israeli physiotherapists in the musculoskeletal field. The survey questioned on the anatomical location of manual resistance and the combination of motions resisted. RESULTS: Ninety-seven responses were received. The majority (69%) of respondents related correctly to the peronei as evertors, but asserted that resistance should be located over the dorsal aspect of the fifth metatarsus, thereby disregarding the peroneus longus. Moreover, 38% of the respondents described the peronei as dorsi flexors, rather than plantar flexors. Only 2% selected the correct method of resisting plantarflexion and eversion at the base of the first metatarsus. We consider this technique to be the most compatible with the anatomy of the peroneus longus and brevis. The Fisher-Freeman-Halton test indicated that there was a significant relationship between responses on the questions (P = 0.0253, 95% CI 0.0249-0.0257), thus justifying further correspondence analysis. The correspondence analysis found no clustering of the answers that were compatible with anatomical evidence and were applied in the correct technique, but did demonstrate a common error, resisting dorsiflexion rather than plantarflexion, which was in agreement with the described frequencies. CONCLUSION: Inconsistencies were identified between the instruction method commonly provided for peroneal muscle testing in textbook and the functional anatomy of these muscles. Results reflect the lack of accuracy in applying functional anatomy to peroneal testing. This may be due to limited use of peroneal muscle testing or to inadequate investigation of the existing evaluation methods and their validity. Accordingly, teaching materials and clinical methods used for this test should be re-evaluated. Further research should investigate the value of peroneal muscle testing in clinical ankle evaluation.


Assuntos
Articulação do Tornozelo/fisiologia , Força Muscular/fisiologia , Músculo Esquelético/fisiologia , Fisioterapeutas/educação , Modalidades de Fisioterapia , Anatomia/educação , Articulação do Tornozelo/anatomia & histologia , Estudos Transversais , Coleta de Dados , Humanos , Músculo Esquelético/anatomia & histologia , Reprodutibilidade dos Testes , Inquéritos e Questionários , Livros de Texto como Assunto/normas
14.
Man Ther ; 17(3): 255-8, 2012 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-21986565

RESUMO

Neck and shoulder pain is a very common complaint in Western society that most often does not include motor compromise. Although peripheral nerve injuries are not as common, they should not be misdiagnosed. This case report describes the subjective assessment and physical examination of a patient with neck-shoulder pain and disabilities following a cervicofacial lift surgery. The patient was referred to physiotherapy treatment for what was diagnosed as a multi-level cervical disorder. Physical examination by the physiotherapist revealed diagnostic signs of accessory and suprascapular nerve injury as the cause of the shoulder impairment. Physiotherapy treatment included electrical motor stimulation and a comprehensive strengthening program, which resulted in full recovery. The purpose of this case study is to differentiate this presentation from commonly seen neck and shoulder pain by exploring the diagnostic factors for accessory and suprascapular nerve injury, based on the available evidence. The presented case report aims to raise the awareness of clinicians about the potential risk of peripheral nerve injury following cervicofacial lift, a common and elective surgical procedure.


Assuntos
Traumatismos do Nervo Acessório/etiologia , Cervicalgia/etiologia , Traumatismos dos Nervos Periféricos/etiologia , Modalidades de Fisioterapia , Ritidoplastia/efeitos adversos , Dor de Ombro/etiologia , Traumatismos do Nervo Acessório/diagnóstico , Traumatismos do Nervo Acessório/reabilitação , Eletromiografia/métodos , Terapia por Exercício/métodos , Feminino , Humanos , Pessoa de Meia-Idade , Debilidade Muscular/diagnóstico , Debilidade Muscular/etiologia , Debilidade Muscular/reabilitação , Cervicalgia/diagnóstico , Cervicalgia/reabilitação , Traumatismos dos Nervos Periféricos/diagnóstico , Traumatismos dos Nervos Periféricos/reabilitação , Exame Físico , Recuperação de Função Fisiológica , Treinamento Resistido , Ritidoplastia/métodos , Medição de Risco , Índice de Gravidade de Doença , Dor de Ombro/diagnóstico , Dor de Ombro/reabilitação , Envelhecimento da Pele , Tomografia Computadorizada por Raios X/métodos , Resultado do Tratamento
15.
Arch Phys Med Rehabil ; 91(12): 1884-90, 2010 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-21112430

RESUMO

OBJECTIVE: To compare cervical kinematics during functional motion in patients with neck pain and in asymptomatic participants using a novel virtual reality assessment. DESIGN: Clinical comparative trial. SETTING: Participants were recruited from university staff and students, and from a local physical therapy clinic. PARTICIPANTS: Patients with chronic neck pain (n=25) and asymptomatic participants (n=42). INTERVENTIONS: Not applicable. MAIN OUTCOME MEASURES: Kinematic measures (response time, peak and mean velocity, number of velocity peaks, time to peak velocity percentage) were sampled while participants were engaged in the virtual game. Group and motion direction differences were assessed with a 2-way repeated-measures analysis of variance, Tukey-Kramer testing, and contrast analysis when relevant. RESULTS: Participants with neck pain had lower peak and mean velocities than the asymptomatic participants (P<.0001). They also demonstrated a greater number of velocity peaks, indicating impaired motion smoothness (P=.0036). No significant group differences were found for response time or for time to peak velocity percentage. Cervical rotations were significantly faster and smoother than flexion and extension movements (P<.05). The overall impairment percentage in velocity and smoothness of cervical motion in patients with neck pain ranged from 22% to 44% compared with asymptomatic participants. CONCLUSIONS: Velocity and smoothness of cervical motion were more restricted in patients with chronic neck pain than found previously. Unlike range of motion and other static measurements, these dynamic variables reflect functional cervical motion and therefore contribute to a better understanding of the impairment associated with neck pain. Because the ability to move quickly in response to external stimuli is a commonly occurring phenomenon, this deficit is highly relevant to clinical assessment and management.


Assuntos
Vértebras Cervicais/fisiopatologia , Cervicalgia/fisiopatologia , Interface Usuário-Computador , Adulto , Análise de Variância , Fenômenos Biomecânicos , Doença Crônica , Avaliação da Deficiência , Feminino , Movimentos da Cabeça , Humanos , Masculino , Medição da Dor , Amplitude de Movimento Articular/fisiologia , Inquéritos e Questionários , Resultado do Tratamento
16.
Spine (Phila Pa 1976) ; 35(4): E105-12, 2010 Feb 15.
Artigo em Inglês | MEDLINE | ID: mdl-20110842

RESUMO

STUDY DESIGN: Neck-pain and control group comparative analysis of conventional and virtual reality (VR)-based assessment of cervical range of motion (CROM). OBJECTIVES: To use a tracker-based VR system to compare CROM of individuals suffering from chronic neck pain with CROM of asymptomatic individuals; to compare VR system results with those obtained during conventional assessment; to present the diagnostic value of CROM measures obtained by both assessments; and to demonstrate the effect of a single VR session on CROM. SUMMARY OF BACKGROUND DATA: Neck pain is a common musculoskeletal complaint with a reported annual prevalence of 30% to 50%. In the absence of a gold standard for CROM assessment, a variety of assessment devices and methodologies exist. Common to these methodologies, assessment of CROM is carried out by instructing subjects to move their head as far as possible. However, these elicited movements do not necessarily replicate functional movements which occur spontaneously in response to multiple stimuli. To achieve a more functional approach to cervical motion assessment, we have recently developed a VR environment in which electromagnetic tracking is used to monitor cervical motion while participants are involved in a simple yet engaging gaming scenario. METHODS: CROM measures were collected from 25 symptomatic and 42 asymptomatic individuals using VR and conventional assessments. Analysis of variance was used to determine differences between groups and assessment methods. Logistic regression analysis, using a single predictor, compared the diagnostic ability of both methods. RESULTS: Results obtained by both methods demonstrated significant CROM limitations in the symptomatic group. The VR measures showed greater CROM and sensitivity while conventional measures showed greater specificity. A single session exposure to VR resulted in a significant increase in CROM. CONCLUSION: Neck pain is significantly associated with reduced CROM as demonstrated by both VR and conventional assessment methods. The VR method provides assessment of functional CROM and can be used for CROM enhancement. Assessment by VR has greater sensitivity than conventional assessment and can be used for the detection of true symptomatic individuals.


Assuntos
Vértebras Cervicais/fisiopatologia , Movimentos da Cabeça , Cervicalgia/diagnóstico , Interface Usuário-Computador , Jogos de Vídeo , Adulto , Idoso , Fenômenos Biomecânicos , Estudos de Casos e Controles , Doença Crônica , Avaliação da Deficiência , Fenômenos Eletromagnéticos , Feminino , Humanos , Modelos Logísticos , Masculino , Pessoa de Meia-Idade , Cervicalgia/fisiopatologia , Medição da Dor , Valor Preditivo dos Testes , Amplitude de Movimento Articular , Índice de Gravidade de Doença , Adulto Jovem
17.
Spine (Phila Pa 1976) ; 34(10): 1018-24, 2009 May 01.
Artigo em Inglês | MEDLINE | ID: mdl-19404177

RESUMO

STUDY DESIGN: Repeated measures of cervical motion in asymptomatic subjects. OBJECTIVES: To introduce a virtual reality (VR)-based assessment of cervical range of motion (ROM); to establish inter and intratester reliability of the VR-based assessment in comparison with conventional assessment in asymptomatic individuals; and to evaluate the effect of a single VR session on cervical ROM. SUMMARY OF BACKGROUND DATA: Cervical ROM and clinical issues related to neck pain is frequently studied. A wide variety of methods is available for evaluation of cervical motion. To date, most methods rely on voluntary responses to an assessor's instructions. However, in day-to-day life, head movement is generally an involuntary response to multiple stimuli. Therefore, there is a need for a more functional assessment method, using sensory stimuli to elicit spontaneous neck motion. VR attributes may provide a methodology for achieving this goal. METHODS: A novel method was developed for cervical motion assessment utilizing an electromagnetic tracking system and a VR game scenario displayed via a head mounted device. Thirty asymptomatic participants were assessed by both conventional and VR-based methods. Inter and intratester repeatability analyses were performed. The effect of a single VR session on ROM was evaluated. RESULTS: Both assessments showed non-biased results between tests and between testers (P > 0.1). Full-cycle repeatability coefficients ranged between 15.0 degrees and 29.2 degrees with smaller values for rotation and for the VR assessment. A single VR session significantly increased ROM, with largest effect found in the rotation direction. CONCLUSION: Inter and intratester reliability was supported for both the VR-based and the conventional methods. Results suggest better repeatability for the VR method, with rotation being more precise than flexion/extension. A single VR session was found to be effective in increasing cervical motion, possibly due to its motivating effect.


Assuntos
Antropometria/métodos , Vértebras Cervicais/fisiologia , Fenômenos Eletromagnéticos , Movimentos da Cabeça/fisiologia , Amplitude de Movimento Articular/fisiologia , Interface Usuário-Computador , Adulto , Antropometria/instrumentação , Vértebras Cervicais/anatomia & histologia , Avaliação da Deficiência , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Cervicalgia/diagnóstico , Cervicalgia/etiologia , Cervicalgia/fisiopatologia , Variações Dependentes do Observador , Radiculopatia/diagnóstico , Radiculopatia/etiologia , Radiculopatia/fisiopatologia , Reprodutibilidade dos Testes , Rotação , Sensibilidade e Especificidade , Jogos de Vídeo/tendências , Adulto Jovem
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